Build Your Team's UI Design Capability

We work with tech companies who need their development teams to understand interface design principles properly. Not surface-level workshops—real skill building that changes how your teams approach product work.

Discuss Your Team's Needs

Progressive Learning That Actually Sticks

Most corporate training feels like checking boxes. People sit through sessions, nod along, then go back to doing things the old way.

Our approach builds on what your team already knows. We start with their current workflow and gradually introduce interface design thinking that fits how they work. Each module connects to actual projects they're handling.

Foundation Principles

Visual hierarchy, spacing systems, and typography fundamentals that matter in production environments.

Component Thinking

Building reusable interface patterns that scale across your product without creating maintenance headaches.

User Flow Design

Mapping interactions that make sense to actual users, not just stakeholders in conference rooms.

Responsive Patterns

Creating interfaces that work across devices without rebuilding everything three times.

Professional team collaborating on interface design review session with multiple screens showing design systems

Learn Through Real Implementation

Theory only gets you so far. Each session includes hands-on work with your actual design challenges—the ones sitting in your backlog right now.

1

Audit Current Work

We look at your existing interfaces and identify specific areas where design principles could improve user experience. No generic critiques—focused feedback on what matters.

2

Workshop Solutions

Your team works through redesigns with direct guidance. We help them understand why certain approaches work better and how to apply those lessons to other projects.

3

Document Patterns

Build your own design system documentation as you go. By the end, you'll have guidelines that actually reflect how your team works, not borrowed best practices that don't fit.

Harriet Kimberley, senior interface design instructor with fifteen years of industry experience

Learning From Someone Who's Shipped Products

I'm Harriet Kimberley, and I've spent fifteen years building interfaces for fintech platforms, healthcare systems, and enterprise software. The kind of work where bad design creates real problems for real people.

I started teaching because too many developers were getting handed designs they couldn't implement properly—or worse, building interfaces with no design input at all. The gap between what designers imagine and what developers can realistically build causes endless friction.

Led UI teams at three Series B startups through successful product launches
Taught design systems workshops for over 200 development teams since 2019
Published research on developer-designer collaboration in tech journals

Our next programme starts October 2025. We keep groups small—maximum eight people—so everyone gets proper attention. If you're interested, let's talk about whether this matches what your team needs.

Schedule Initial Consultation