Build Interfaces People Actually Enjoy Using

Our six-month program teaches you how to design digital experiences that feel natural. You'll learn by working on real projects, getting feedback from designers who've shipped products people rely on every day.

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Callum Breckridge teaching interface design

Callum Breckridge

Spent eight years designing for fintech startups. Now helps students avoid the mistakes he made early on.

Rory Linwood leading design workshops

Rory Linwood

Former design lead at two scale-ups. Believes the best interfaces are the ones you don't notice.

Finn Ashwell reviewing student work

Finn Ashwell

Built mobile apps used by millions. Teaches how to make complex systems feel simple.

Neve Kilmartin discussing user research

Neve Kilmartin

Specializes in accessibility and inclusive design. Makes sure everyone gets a seat at the table.

What You'll Actually Learn

Visual Foundations

Typography, colour theory, layout principles. The stuff that separates decent designs from forgettable ones.

User Research

How to figure out what people need before you start designing. Interviews, testing, pattern recognition.

Prototyping

Turn sketches into interactive demos. Learn Figma properly, not just the basics everyone picks up on YouTube.

Design Systems

Build component libraries that scale. Make decisions once, then reuse them across entire products.

Mobile Patterns

Design for thumbs, not mice. Navigation, gestures, and the constraints that actually make mobile interesting.

Portfolio Work

Create three case studies that show your process. The kind hiring managers actually want to see.

How the Program Works

You'll spend about 15 hours a week on coursework. Some weeks it's watching video breakdowns of real design decisions. Other weeks you're redesigning existing apps and explaining your choices to the group.

Every fortnight, you'll have a one-hour critique session with an instructor. They'll look at your work, point out what's working, and suggest what to try next. It's honest feedback from people who've been doing this for years.

The cohort format means you're learning alongside 12 other people. You'll review each other's work, share resources, and probably end up on a few video calls debugging Figma problems together.

By month four, you'll start your capstone project. Pick a problem you care about, research it properly, and design a solution. This becomes the centrepiece of your portfolio.

Students collaborating on interface design projects in workshop setting

Next Intake Opens September 2025

The autumn cohort runs from 15 September through 14 March 2026. Applications open in June, and we typically have space for about 15 students.

Application deadline: 25 August 2025

Not ready to commit? Drop us a message and we'll send you the full curriculum breakdown, plus some sample lessons so you can see if it's the right fit.

Ask About September Intake