Learn Interface Design Through Real Practice

We teach UI design differently. No generic theory sessions that you forget next week. Instead, you'll work on actual interface problems from day one—building portfolio pieces while learning fundamental principles that stick.

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Students collaborating on interface design project with sketches and digital prototypes
Interface design workspace showing wireframes and colour selection process

Why Most Interface Courses Miss The Mark

Here's what we noticed after talking with dozens of former bootcamp students. They'd spent months memorising design patterns and watching tutorials. But when asked to design an actual checkout flow or dashboard, they'd freeze.

The problem isn't effort. It's that most programmes treat UI design like a recipe book. They show you finished examples and expect you'll somehow figure out the thinking behind them.

1
Start With Broken Interfaces

Your first project involves fixing a deliberately confusing checkout process. You'll see exactly where users get stuck and learn how small changes create clarity.

2
Build Decision-Making Skills

Should this button be prominent or subtle? We don't just tell you—we walk through the thought process. You'll learn to justify every design choice with actual reasoning.

3
Create Portfolio Work That Matters

By week eight, you'll have three complete interface projects showing problem-solving, not just pretty screens. These are pieces you can actually discuss in interviews.

What You'll Actually Learn

We focus on skills that translate directly to professional work. Each module centres on solving specific interface challenges you'll face in real projects.

Designer reviewing interface hierarchy and user flow documentation

Visual Hierarchy That Works

Most interfaces fail because everything screams for attention equally. You'll learn to guide users' eyes deliberately—making the important stuff obvious without making everything else invisible.

Responsive interface design showing mobile and desktop layout variations

Responsive Thinking, Not Just Breakpoints

Shrinking desktop layouts doesn't create good mobile experiences. We teach you to think about touch targets, thumb zones, and progressive disclosure—the stuff that separates usable mobile interfaces from frustrating ones.

Programme Structure

From Beginner To Confident Designer

Our twelve-week programme runs in the autumn of 2025. Classes meet twice weekly in the evenings, with project work done at your own pace between sessions.

You don't need design experience, but you should be comfortable using computers and willing to give honest feedback to classmates. That peer review process is where a lot of learning happens.

Weekly design challenges with instructor feedback
Access to our interface pattern library and resources
Small groups capped at fifteen students maximum
Interface design toolkit showing colour systems and typography scales

Common Challenges We Address

These are the obstacles most self-taught designers hit. We've structured the programme specifically to help you work through them systematically.

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Making Confident Colour Choices

You know colours matter, but how do you choose? Random trial and error wastes hours.

We teach a systematic approach to colour relationships and contrast ratios. You'll learn to create palettes that work, not just look nice in isolation.

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Handling Feedback Without Ego

Someone says your design is confusing. Now what? Taking critique professionally is a skill.

Our peer review sessions create a safe space to practise giving and receiving design feedback. You'll learn to separate yourself from your work.

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Working Within Constraints

Real projects have technical limits, tight deadlines, and stakeholders with opinions. School projects don't prepare you for this.

Later assignments include realistic constraints—limited components, specific browser requirements, mandatory brand elements. You'll learn to design creatively within boundaries.

Portrait of Siobhan Maguire

I'd watched dozens of YouTube tutorials but couldn't connect the dots. This programme forced me to actually make decisions and defend them. That's when things clicked. Three months after finishing, I landed my first contract redesigning a booking system.

Siobhan Maguire
Career Changer, 2024 Graduate